Halo Infinite’s tech preview for multiplayer featured some of the franchise’s most popular weapons. The MA40 AR, Sidekick, and Needler are all back in Halo Infinite, but these are just a few of the more than 60 weapons 343 Industries are expected to reveal when they release. Here are the 14 weapons Spartans can choose from in the Halo Infinite preview, ranked by how effective they are at killing.
This burst fire weapon fires punishing plasma balls, but is arguably one of the worst plasma weapons in Tech Preview. The Ravager feels awkward in the game and is not an effective killing machine.
13. Plasma gun
The semi-automatic plasma energy weapon can produce a scaling effect that destroys protected targets. If players are looking to break shields, the Plasma Pistol is the best choice. But, its long charge time and lack of damage barely places it above the Ravager.
12. Shock rifle
The Shock Rifle is a semi-automatic rifle intended for long-range support. When shot near two enemies, it chains damage in the form of a “shock,” which is useful for battlefield type situations. However, the rifle’s shock value is lost in normal multiplayer modes or in 1v1.
11. Bulldog CQS48
Shotguns are useful in close-quarters situations, but the Bulldog doesn’t have the oomph of shotguns in other titles. Unless the enemy is in poor health, players will need to shoot multiple times (preferably at the head) to achieve the desired damage.
10. MA40 AR
This barrel is painfully low because it is the rifle that is available to everyone at the start of the game and the most common rifle. Compared to the other weapons shown in the tech preview, it lacks oomph and seems to take forever to kill.
9. Sidekick pistol
Yes, the Sidekick pistol is higher on the list than Halo’s main AR. This is because it looks more like a heavy pistol from other titles and is great for finishing off enemies when they are in poor health. It’s a great resource when the MA40 is running low on ammo.
8. M41 SPNKR
Simply put, this shoulder mounted rocket launcher deals massive damage. It is best used on larger maps where there are more than four Spartans in the enemy team, but it can still be boring to deal with on these smaller maps.
The Three-Shot Burst Rifle is an upgraded version of the MA40 but still lacks punch even in mid-range combat compared to other weapons. However, the scope on the weapon is a welcome visibility assistant.
6. Pulse rifle
This is basically the BR75 in a plasma weapon with the addition of projectiles capable of tracking targets. Where the Pulse rifle doesn’t have the range of the BR75, it makes up for it with tracking capabilities. All in all, a must have weapon for any midrange battle.
5. Sniper S7
For a generic sniper, the S7 is ideal for long ranges and has the added functionality of two zoom distances. However, the caveat here is that headshots kill more targets instantly, but not all. Either way, the S7 is a great sniper for any long-range combat.
A hard weapon that shoots six projectiles according to a defined pattern, the semi-automatic weapon does great damage in two different forms. When not defined in the pattern, the pattern is linear, while the pattern comes together in the middle and becomes the perfect spartan shape.
3. Commando VK78
The Commando is everything the MA40 wishes it could be. It has a great range for mid- to long-range combat and a higher damage rate for a faster kill. The only downside to this rifle is its large recoil, which is more difficult to control.
That kinetic weapon is everything the S7 isn’t. While still a sniper, the Skewer deals significant damage by firing a single spike that will kill anything in its path. The only downside here is that it has to be reloaded after each shot, which may require the user to take cover from the enemy.
A Halo classic, the Needler is the perfect secondary weapon for any Spartan in battle. They can be found on multiple maps and are easy to control. With crystalline shards that stalk, impal, and detonate, what’s not to love about this little hand cannon?