Reed’s Regret is the latest weapon in Trials of Osiris, a linear fusion rifle with the Stasis element and an impressive pool of perks. To get it, players must dive into Trials Of Osiris, Destiny 2Endgame PvP activity and get lucky with Saint-14’s trial engrams or post-match drops.
However, Reed’s Regret is a deadly weapon, especially due to the Artifact mods in Season of the Lost. Unstoppable Linear Fusion / Fusion rifles would be incentive enough, but Particle Deconstruction, which grants a stacking bonus to LFR damage, makes Reed’s Regret a punch.
With Reed’s Regret being a coveted addition to any Guardian’s arsenal, players are required to research a God Scroll. And, luckily for them, Reed’s Regret has a perk pool that can throw in several valuable combinations. Even though finding a God Scroll is a personal process, this Linear Fusion Rifle has a few perks that are clearly contenders above the rest. Here is our god roll for Reed’s Regret:
- Barrel: Small caliber, fluted barrel or hammer forged stripe
- Magazine: Ionized battery or liquid coils
- First advantage: Triple Tap or Clown Cartridge
- Second advantage: Vorpal firing line or weapon
As with most weapons, the parts of Reed’s Regret are secondary and both perks will be the most crucial aspect of any roll. Even though the ones we’ve listed are by far the best contenders for Reed’s Regret, here’s a breakdown of the benefits of this linear fusion rifle so you know what to keep in your safe and what to take apart.
Press three times
Triple Tap is one of the best perks for weapons that deal a ton of sustained precision damage, such as Sniper Rifles and LFRs. Triple Tap adds another round to the magazine after three critical hits in quick succession, greatly expanding its DPS output. It works wonders with Reed’s Regret, earning it an easy place atop our divine roll alongside the next contender.
Like Triple Tap, Clown Cartridge randomly recharges a weapon’s magazine beyond its normal capacity. With Reed’s Regret, that means players can get up to nine hits in the magazine (compared to the base magazine size of six), which gives them a free DPS boost. Clown Cartridge, however, has a more universal trigger than Triple Tap and activates on every reload, making it more user-friendly. Hitting critical hits on vex bosses can be tricky, especially if they move around a lot (like Atheon in the Vault of Glass raid), so Clown Cartridge offers a similar benefit to Triple Tap with less risk.
The surplus increases maneuverability, stability, and reload speed for each ability loaded. This is generally an extremely solid advantage, especially for primary ammo weapons. However, Reed’s Regret can ride with Triple Tap or Clown Cartridge, and both will benefit you much more than Surplus. If this is your first perk, chances are you will decide whether or not to keep the weapon based on other aspects of its role.
Heating, Quickdraw, Killing Wind, Hip-Fire Grip
Like Surplus, none of these perks can match Clown Cartridge or Triple Tap. Quickdraw, Killing Wind, and Hip-Fire Grip can come in handy for PvP, but for regular PvE damage you’ll need a Clown Cartridge or Triple Tap, with a surplus as a consolation prize. Nothing else can hold the candle.
If he hits hard, you usually want Vorpal to be there. Reed’s Regret is no exception to this principle, and the increased damage makes Reed’s Regret even more deadly. Line of fire can be better in specific settings, but for the most part, Vorpal Weapon is a free universal damage boost that can be useful for increasing your damage against bosses or champions. It also works in pretty much any setting, which makes it far more suitable than Firing Line for solo play. Either of them, however, will be part of a god roll.
Line of fire
If you are raiding or doing an activity with two or more other Guardians, you will need Firing Line. It provides a 20% buff to precision damage near two or more allies (above the universal 15% of Vorpal Weapon), which makes it perfect for situations where you are playing with friends. Choosing between Vorpal and Firing Line ultimately depends on what activity you plan to do: if you’re solo, go for Vorpal Weapon. If you do a raid, Firing Line will get your money’s worth.
Players have reported that the line of fire has been bugged throughout Season of the Lost, however, and its damage increase is roughly the same percentage as Vorpal Weapon at this time. If you think about the future, however, Firing Line might suit your playstyle better (although having one of each can’t hurt.)
All other damage buffs in Reed’s Regret perk pool will come with more caveats than the Vorpal weapon or line of fire. Harmony, however, is an inexpensive and fairly free way to increase your damage with the pistol, as it requires a kill with a different weapon to trigger. However, none of the other damage perks will provide the sustained DPS that Vorpal or Firing Line do, so they’ll be at the top of our contenders for a god roll. However, Harmony can still come in handy when taking out Nightfall Champions.
Adagio also faces the same problem as Harmony. It increases damage and charge time after killing with the weapon, but the line of fire and the Vorpal weapon offer similar upgrades with much less setup. However, it might work against Champions, so don’t rush to take it down just yet.
Rampage is usually in a god roll for a primary weapon such as an automatic rifle or an SMG. With a heavy weapon, however, that means activating the perk to its full potential will require you to kill three enemies before unleashing damage, and Rampage will run out shortly unless you score another kill. Hopefully this might work to bust champions, but Vorpal Weapon and Firing Line will deliver similar (or better) results with fewer stoppages along the way.
Celerity’s buff to reload speed makes him better than before, but the boost is still not enough to fight the Vorpal weapon or the line of fire. Also, Holster and Loader mods exist, so not all reels with Celerity are likely to be the best.
The Tombstone is a great perk to have over Vulpecula or even Peacebond, but with a pool of perks like Reed’s Regret, you will generally get more perks from other damage perks. The tombstone is a fun and whimsical, albeit circumstantial, perk choice.
The tombstone sacrifices a location that could go for a damage advantage to add a bit of crowd control. If you like the tombstone on other weapons, you can try it out on Reed’s Regret for your average low-stakes game. For other tasks, however, you’ll usually want to pick up the proven Vorpal weapon or line of fire.